Richard Craig - Research Engineer
 
 
By Richard Craig | Wednesday, 25th May, 2011 | | 0 Comments |

Innovation and the firm: Why innovate

-       Strong correlation between market performance and new product launches

-       Top 20% of innovative firms create 4x shareholder value than bottom 20%

-       Key to sustaining performance and competitive advantage, since innovation and technological change are principal driers of comopetition across many sectors

-       Innovation is a great equalizer, eroding the competitive advantage of well established firms and propelling others forward

-       An alternative to M&A (i.e. through organic growth)

If innovation is only seen as… The result can be…
Strong R&D capability Technology which fails to meet user needs and may not be accepted
The province of specialists Lack of involvement by others, and a lack of key knowledge and experience input from other perspectives in the R&D
Understanding and meeting customer needs Lack of technical progression, leading to inability to gain competitive edge
Advances along the technology frontier Producing products or services which the market does not want or designing processes which do not meet the needs of the user and whose implementation is resisted
The province only of large firms Weak small firms with too high dependence on large customers. Disruptive innovation as apparently insignificant small players seize new technical or market opportunities
Only about breakthrough changes Neglect of the potential of incremental innovation with an inability to secure and reinforce the gains from radical change because the incremental performance ratchet is not working well
Only about strategically targeted projects Many miss out on lucky ‘accidents’ which open up new possibilities
Only internally generated The ‘not invented here’ effect, where good ideas from outside are resisted or rejected
Only externally generated Innovation becomes simply a matter of filing a shopping list of needs from outside and there is little internal learning or development of technical competence
Only concerning single firms Excludes the possibility of various forms of inter-organizational networking to create new products, streamline shared processes, etc.

Types of innovation

Innovation type Definition Examples
Product A novel tangible artifact, including materials and components, those based on high as well as low technology, and those aimed at individuals or organisations From high-tech (e.g. computers) to low tech (e.g. ready-made meals, and from consumer products (e.g. mobile phones) to industrial products (e.g. new building equipment or materials)
Service Intengible and involving the undertaking of a novel activity for another individual or organisation Online grocery shopping and home delivery offered by supermarkets
Process Generally concerns novel technological processes, as distinct from organizational processes DNA fingerprinting, frequently used in policy work and paternity cases
Organizational/administrative Novelty in organizing or the undertaking of processes or tasks within an organization TQM, BPR, ‘hot-desking’ and virtual team-working
Delivery Novelty in the delivery of products or services, for example, from provider to consumer Mobile breast cancer screening facilities, which shift provision out of hospitals and into local communities
Marketing Novelty in the marketing of products of services, for example ‘Viral’ marketing or product placement in films
Business model Novelty in the ‘driers’ of an organisation’s activities or strategy Low-cost airlines, as typified by EasyJet, and Internet firms, such as Google, which generate revenue through advertising rather than services they provide
Institutions The establishment of an organization with a novel role, whether within the private,  public or non-for profit sectors At their formation, institutions such as the United nations , the world trade organization, and the British National Health Service

Alternative perspectives on products and services

Perspective Type References from literature
Product Dominant Traditional perspective. Goods Dominant Logic’ (Value-in-Exchange) Implicit in much innovation literature.
Product Plus Service Extention of traditional perspective Explicit in much marketing literature
Service orientated Servitization Vandermerwe and Rada (1988)
Service dominant Service Dominant Logic (value in use) Vargo et al (2008)
Product and service dimensions Dimensions of innovation Hartley (2005)

The Servitization Trajectory

What do we mean by Innovation / Innovative

-       A new idea / product / service (i.e. an output)

-       An expression of novelty

-       It implies a process

-       An organizational capability

Incremental versus radical innovation

Degree of Novelty

-       Radical = replacing versus

-       Incremental = modifying / improving

Novel to whom?

-       Variations along supply-chain

-       Variations between sectors

-       Variations between nations

Assessing the degree of novelty of an innovation

-       Embedded characteristics: objective measure

-       Benefit to the user or adopter through usage or consumption: subjective measure

-       Breadth of diffusion (e.g. geographically, applications, industrial sectors)

-       Impact on organizations capabilities and competences

-       Time elapsed since market launch

Component versus Architectural Innovation

-       Component innovation = innovation in a physically distinct portion of the product, service, or process that performs a well-defined function

-       Architectural innovation = innovation that changes the way in which the different components are ‘linked together’

Core Concepts vs. Linkages between Core Concepts and Components

A typology of innovation based on the reconfiguration of existing technologies (Henderson and Clark, 1990:12)

How do we measure the ‘success of an innovation’?

-       Financial criteria e.g. speed of return on investment

-       Market criteria e.g. speed of breadth of diffusion

-       Technical criteria e.g. high performance or ‘elegance’

-       Strategic criteria e.g. the building of new competence

-       Process criteria e.g. time to market

-       BUT… successful to whom?

Innovation as an interactive process

-       Innovation is rarely a one-off event

-       Radical innovation is typically followed by a series of incremental innovations (sometimes referred to as ‘re-innovation’)

-       Radical innovation typically requires the ‘unlearning’ of earlier knowledge and practices (sometimes referred to as ‘exnovation’)

-       Success can arise from failure

Innovation as an interactive process (Rothwell and Gardiner 1983)

The ‘substance’ of innovation strategy

-       Selection of the technologies in which the organisationwill specialize

-       Proximity to the state-of –the-art in these selected technologies

-       Relative emphasis on basic research, applied research, & development

-       Degree to which technology is developed internally or sourced externally

-       Aggregate levels of investment in research and development

-       Degree to which R&D will be centralized or decentralized

-       Selection of the mechanisms for protecting R&D investments (e.g. patents).

-       Selection of alternative routes for appropriating the benefits of innovation (e.g. patents)

Session 2: Exploring the Dimensions of Technology Strategy

Key Questions

-       Is it best to be first-to-market or a follower?

-       To focus on incremental or radical innovation?

-       To collaborate or not?

-       To undertake R&D in-house or outsourcing?

-       To de/centralize R&D / NPD?

-       Either/or or and/both strategic decisions

Classification of ‘timing to market’ innovation strategies

Classification Maidique and Patch (1988) Porter (1985:181-91) Freeman & Soete (1997:265-85) Miles and Snow (1978) Strategic aim of strategy
‘first to market’ or ‘leader’ strategy Leadership strategy Offensive strategy Prospector strategy To be first into the market with an innovation in order to gain first-mover advantages, such as monopoly profits.
‘Second to market’ or ‘fast follower’ strategy Defensive strategy Analyser strategy To lear from the mistakes of the first-mover and enter the market with an improved innovation in the early stages of the life cycle
‘Late to market’ or ‘cost minimization’ strategy Followership strategy Imitative strategy Defender strategy To enter the market later in the life cycle, once demand has grown sufficiently to allow significant economies of scale to be achieved. The aim is to gain cost advantage over competitors.
‘Market segmentation’ or ‘specialist’ strategy Opportunist strategy To innovate for a particular application/niche. May occur at various stages of the life cycle
Dependent strategy To accept a subordinate role to its )often much larger) customers, who initiate the innovation process and provide the technical specifications
Traditional strategy Reactor strategy To continue much as before. Little emphasis on innovation and little capability to innovate.

Porter argues that the adoption of a leadership or followership strategy by an organization is based on the assessment of three factors;

  • First mover advantages
  • First mover disadvantages
  • The degree to which a lead can be sustained.

First mover advantages are derived from three sources;

  1. Technological leadership
  2. Pre-emption of assets
  3. Buyer switching costs

Offensive / First-to-market / Leadership innovation strategy

This strategy is designed to achieve technical and market leadership by keeping ahead of competitors

-       Must take long-term view and accept high risks

-       Emphasis on flexibility over efficiency

-       Emphasis on stimulating primary demand

-       Require competencies in developing primary demand in markets

-       Patent protection important

-       Seeking premium profits to cover heavy R&D costs

-       Knowledge intensive strategy

-        Requires state of the art R&D

-       Substantial investment

Defensive / Second-To-Market Innovation Strategy

With this strategy the organization does not wish to be first nor left behind, but also not ‘carbon copy’

-       Lower risk as market opened up

-       Possibility of learning from mistakes of others

-       Emphasis on stimulating secondary demand

-       Requires rapid commitment of capital

-       Must be responsive and adaptive

-       Need to combine elements of flexibility and efficiency

-       Also a knowledge intensive strategy

-       Requires flexible and responsive advanced R&D

-       Rapid mobilisation of capital

Imitative / Late-to-market / followership innovation strategy

With this strategy the organization does not aspire to keep up with the state-of- the art, but adopts established technologies

-       Adopt established technology, Often through licenses

-       Compete on costs through mass production

-       Requires skill in process development

-       Emphasis on efficiency and control

-       Requires large-scale production for economies of scale

-       Requires access to large amounts of capital

-       Requires a focus on minimizing distribution costs

First-to-market: an appropriate strategy?


Advantages

-       Monopoly profits

-       Technological leadership

-       Buyer switching costs

-       Industry standards

-       Patent protection

-       Pre-emptive ‘capture’ of scarce resource

-       Raise barriers to entry

Disadvantages

-       Pioneering costs

-       Follower ‘free-riding’

-       May face burden of regulatory approval

-       May face burden of new infrastructure

-       Likely to face greater risk and uncertainty

Product Innovator Follower The winner
Jet airliner De Haviland (Comet) Boeing (707) The winner
Float glass Pilkington Corning Leader
X-ray scanner EMI General Electric Follower
Office PC Xerox IBM Follower
VCRs Ampex/Sony Matsushita Follower
Diet Cola R.C. Cola Coca-cola Follower
Instant camera Polaroid Kodak Leader
Pocket calculator Bowmar Texas instruments Follower
Microwave oven Raytheon Samsung Follower
Plain-paper copier Xerox Canon Not clear
Fibre-optic cable Corning Many companies Leader
Videogames consoles Atari Sony/Nintendo/Microsoft Followers
Disposable diaper Proctor and Gamble Kimberley-Clark Leader
Web browser Netscape Microsoft Follower
MP3 players Diamond multimedia Apple/Sony/others Followers

Paradoxical nature of strategy

“At the heart of every set of strategic issues, a fundamental tension between apparent opposites can be identified… Each pair of opposites… seem to be inconsistent, or even in compatible, with one another… If firms are competing, they are cooperating. If firms must comply to the industry context, they have no choice. Yet, although these opposites confront strategists with conflicting pressures, strategists must somehow deal with them simultaneously.” (De Wit and Meyer, 2004:13)

Different types of tension in organizational decision-making

-       Puzzle = challenging problem with an optimal solution.

-       Dilemma = vexing problem with two possible solutions, neither of which is logically the best. They confront problem solves with diffulcut either-or choices.

-       Trade-off = problem situation in which there are many possible solutions, each striking a blance between conflicting pressures

-       Paradox = a situation in which two seeming contradictory, or even mutually exclusive, factors appear to be true at the same time. It is a problem with no real solution, or one which is internally consistent. Thus paradox can be characterized as a ‘both-and’ rather than ‘either-or’ problem, where e the solution requires the accommodation of opposites.

Paradoxes in the management of innovation

The following are in constant tension:

-       Planned versus Emergent (strategy & projects)

-       Top-down versus bottom-up (strategy)

-       Formal versus informal (structures & processes)

-       Exploration verssu exploitation of ideas

-       Radical versus incremental innovation

-       Internal (in-house versus external (outsourcing)

Managing multiple innovation strategies

Organizations may follow:

-       Different strategies at different times

-       Different strategies in different sectors

-       Different strategies in different divisions

Session 4: Patterns of Innovation and Evolution of Technology and Industries

Key questions

-       What patterns exist in the life of a technology and/or innovation?

-       What models exist to help explain and map such patterns?

-       To what extent are such models useful?

-       What are the implications of strategy-making

Models to be discussed

  1. The ‘Technology Life Cycle’ (TLC) model – this maps the sales volume trajectory of a technology over time.
  2. The ‘Technology S-curve’ model – this maps the technical performance trajectory of a technology in relation to research and development (R&D) effort.
  3. The ‘Product-Process Cycle’ model – this maps the interrelated trajectories over time of product and process innovations within a sector.
  4. The ‘Dominant Design’ model – this maps the emergence of a dominant design of an innovation or technology over time.
  5. The ‘Diffusion Curve’ model – this maps the diffusion trajectory of an innovation ortechnology over time.

Features of models

-       All of the models are dynamic in nature;

-       Each can be grouped according to whether it attempts to map the ‘market’ performance trajectory or the technical performance trajectory of a technology;

-       Each typically adopts either a cumulative or a non-cummulative approach to expressing and mapping progress

-       Each model may be classified in relation to the four ‘motors of change’

The ‘Technology Life Cycle’ (TLC) Model

Mapping the sales volume trajectory of a technology over time

The ‘Technology S-Curve’ model

Mapping the technical performance trajectory of a technology in relation to research and development (R&D) effort.

Initial effort doesn’t provide performance returns due to the ground work, back ground knowledge and research. Performance is measured against a metric related to the product rather than knowledge accumulated.

Exponential growth

S-Curve Model Examples

S-Curve for the automobile Series of shifting S-Curves of Semiconductor Technology
S-curve for Intel microprocessor speed S-curve for Intel microprocessor density

Over view of the S-Curve model

Key Features The model highlights the changing relationship between R&D effort (inputs) and improvements in the technical performance of a technology (outputs) over its lifecycle. The ‘technical limit’ and the technical potential (i.e. the gap between the current position of the curve of an organization or the state-of the-art and the technical limit) are key elements of the model.
Implications for managing innovation Early on the life of a technology, patience is required, because R&D effort yields are low as the organization and sector build foundational knowledge and skills. The diminishing returns on R&D are important for signaling the narrowing of technical potential and the approach of the technical limit, and thus are key for highlighting the need to look for alternative technologies
Critique-limitations It represents a fairly crude input-output model, which black boxes’ important aspects of process and context. It is also very difficult to determine or measure with any accuracy they key elements of the model, such as the technical limit or the current position on the curve of the organization or state-of-the-art
Critique-complications in application The important performance criteria for a technology are subject to change and are often in tension with one another. A technology may be compromise of

The ‘Product-Process Cycle’ Model

Mapping the interrelated trajectories over time of product and process innovations within a sector

Innovation characteristics linked to phases of the product-process cycle

Innovation characteristic Fluid pattern Transitional phase Specific phase
Competitive emphasis placed on… Functional product performance Product variation Cost reduction
Innovation stimulated by… Information on user needs, technical inputs Opportunities created by expanding internal technical capability Pressure to reduce cost, improve quality, etc.
Predominant type of innovation Frequent major changes in products Major process innovations required by rising volume Incremental product and process innovation
Product line Diverse, often including custom designs Includes at least one stable or dominant design Mostly undifferentiated standard products
Production processes Flexible and inefficient – aim is to experiment and make frequent changes Becoming more rigid and defined Efficient, often capital intensive and relatively rigid

The reverse product-process cycle

An overview of the product-process cycle model

Key Features The product-process cycle incorporates three phases, each with particular patterns of innovation, competition, industry structure, and organization

  1. The ‘fluid’ phases;
  2. The ‘transitional’ phase; and
  3. The ‘specific’ phase.

During the life cycle, there is a shift from product to process innovation, major improvement to incremental innovation, entrepreneurial to large ‘mechanistic’ organizations, and competition based on differentiation to that based on cost.

Implications for managing innovation At the organizational level, each phase of the model requires a different strategic orientation, centred on the balance between innovation and efficiency; and a different mode of organizing, concerning the balance between the ‘organic’ and mechanistic’ modes as well, as different competences and resources. At the sectoral level, different market conditions and competitive pressures characterize each phase of the model.
Critique-limitations The original model is ‘unidirection’ and ‘irreversible’, however, subsequent versions allow for de-maturity during the ‘life course’ rather than ‘life cycle’ of a technology. The model has little efficacy when applied to a service sector, hence the development of reverse product-process cycle. It underemphasizes problems of transition for incumbent organizations
Critique-complications in application Identifying the revolutionary transition between phases of the model is problematic, in part due to the ‘fuzziness’ of their boundaries. It is difficult to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology.

The ‘Dominant Design’ Model

Mapping the emergence of a dominant design of an innovation or technology over time.

Stretching the dominant design through incremental innovation

Incremental innovation in:

-       Handlebar arrangement

-       Saddle position

-       Huge gear

-       Short wheelbase

-       Riding position

… all lead to a very aerodynamic bicycle

Factors influencing the emergence of a dominant design

-       Relative marketing and advertising expenditure

-       Relative scope and scale of the distribution channels

-       Relative brand (corporate and product) strength

-       Degree of standard setting – influenced by regulation and/or industry cooperation

Shaping industry standards – the case of HDDVD and Blu-Ray

<insert notes>

Management implications of the emergence of a dominant design

-       Diffusion mechanisms and standards setting play an important part in the emergence of a dominant design;

-       Late entrants to the market are unlikely to be able to comete directly with the dominant design;

-       Innovation opportunities exist in stretching the dominant design (the improvement of components, accessories and material) or developing niches.

An overview of the dominant design model

Key features In the early phase of a new technology, a range of divergent designs are present. After a time, however, there is a ‘shakeout’ as the market converges around one or a small number of designs that eventually dominate. Opportunities remain in relation to ‘stretching’ the design through innovation in materials and components, or in the development of new design families
Implications for managing innovation The emergence of a dominant design or industry standard in a market signals the ending of a period of technological turbulence and competitive ferment. With the emergence of a dominant design comes the narrowing of opportunities for new entrant, and the need for incumbent organizations to influence the choice of design in the market and/or the industry standard.
Critique – limitations The model is ‘unidirectional’, despite the recognition of niche opportunities. The model itself says little about why or how dominant designs emerge. But subsequent research has highlighted non-technological factors, such as developing loyalty among the user base, building wide distribution networks, and influencing standard-setting processes.
Critique – complications in application It is time-consuming to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology; dominant designs may exist within each of these levels, and emerge ad different times and rates.

The ‘Diffusion Curve’ Model

Mapping the diffusion trajectory of an innovation or technology over time.

Foster 1986

The innovativeness dimension, as measured by the time at which an individual adopts and innovation or innovations, is continuous. The innovativeness variable is partitioned into five adopted categories by laying off standard deviations from the average time of adoption (x). The model is useful for reporting, but not for forecasting.

  • Innovators – Recognise the early market needs
  • Early Adopters – Centre of communication ‘Free advertising’
  • Early Majority – Momentum building
  • Late Majority – Followers
  • Laggards – Don’t care, objectors

Factors influencing diffusion innovation characteristics

-       Relative advantage – the degree to which an innovation is perceived by potential adopters to be ‘better’ than alternatives;

-       Compatibility – the degree to which an innovation is perceived by potential adopters to be aligned or consistent with their prevailing needs, values or experience

-       Complexity – the degree to which an innovation is perceived by potential adopters to be difficult to understand or use;

-       Trialability – the degree to which an innovation can be experimented with by potential adopters prior to adoption;

-       Observability – the degree to which the benefits of an innovation can be observed by potential adopters

EXAMPLE: Diffusions and the case of virtual reality

Limitations

  • No accounting for external factors (social, political, fuel prices, regulators)
  • No interdependence
  • Reporting – not forecasting
  • Performance improvements / Functionality increase

Transitions between

Innovators -> Early Adopters

  • Relevant marketing / advertising
  • Distribution Channels
  • Policy and Standards
  • Brand Strength
  • Social Networks

Different shapes for the product life cycle

An overview of the diffusion curve model

Key features The diffusion curve represents the typical diffusion pattern for an innovation. The model identifies five adopter categories, as well as five innovation attributes, which help to identify features of both users and innovations that impact the speed of diffusion/adoption of an innovation.
Implications for managing innovation Different adopter categories have different roles to play in the diffusion adoption process, as well as in the innovation process. Shaping the innovation with regard to the five innovation attributes identified will help promote the rate of diffusion/adoption of an innovation.
Critique-Limitations Without reliable market data for the potential groups that are likely to adopt the innovation, and thus the overall potential number of adopters, the diffusion curve model essentially becomes relegated to a reporting tool rather than a forecasting tool. The model does not explicitly take account of subsequent major improvements in the performance, cost, or functionality of the innovation that might alter the pattern of its diffusion.
Critique – complications in application The diffusion pattern of ‘interactive’ innovations, such as the telephone, fax, email, and teleconferencing, differs from the diffusion pattern of discrete or non-interactive innovations. An innovation may be adopted, rejected, adopted and adapted, or adopted and then later abandoned.

An overview of the key features of the models

Model Introduction stage Growth stage Maturity stage
Technology S-Curve The rate of improvement in the technical performance of a technology is slow, because much of the R&D effort is required to develop the basic knowledge underpinning the technology. As a result, the technical performance returns from R&D effort are low. As knowledge about a technology accumulates and is diffused and applied, the rate of progress in the improvement of a technology begins to accelerate. Here, the technical performance returns from R&D effort are high. But after the ‘point of inflection’ (the middle of the S-Curve) at which the yield is at its highest, the innovator begins to suffer from decreasing returns. The yield on R&D effort begins to decline at an increasing rate as it approaches the ‘natural’ or ‘technical’ limits of the technology.
Product-process cycle Associated with the emergence of a new market need or a new way of meeting an existing market need. Initially, in meeting this need, there is often vagueness concerning the appropriate performance criteria of the new product offering. As a result this phase is characterized by frequent major changes to products as well as diversity of products in the market place. In order to meet rising demand for the new product, there is a shift away from frequent major product innovation to major process innovation. This phase is associated with emergence of one or a small number of stable product designs to allow significant production volumes, and the development of ‘islands of automation’. There is a focus on cost reduction and product quality, and a shift towards incremental product and process innovation to bring about such improvements. The gradual and cumulative impact of ‘countless’ minor incremental product and process innovations can have a dramatic impact on productivity.
Dominant Design The emergence of a new technology leads to a great variety of competing innovations with divergent designs in delivering the technology to the market place There is a shakeout among the divergent set of design initially available in the marketplace, followed by the evolutionary improvement of a narrow range of ‘composite’ designs. As the market matures, an even narrower set of consolidated designs emerges, with the possibility of the emergence of a single dominant design. Once establish in the market place the dominant design can then be ‘stretched’, through the development of new materials, components, and accessories, or through the development of the design families
Diffusion curve ‘Innovators’, with a keen interest in new idea, are the first to adopt and innovation. They are a small minority of the overall group 9i.e. only about 2.5%). Early adopters’, unlike innovators are embedded in their social system, they are ‘localities’ rather than ‘cosmopolites’. This group represents a large proportion of the overall group, although still a minority (i.e. around 13.5%) The ‘early majority’ are individuals who adopt an innovation just before the average person. They make up about one third of the overall group. Although they take long to deliberate before adopting or rejecting an innovation than innovation and early adopters, they have an important role to play in the diffusion process, through creating momentum in the diffusion of the innovation and social pressure on non-adopters to adopt, and help to build a critical mass The ‘late majority’ are individuals who adopt innovations after the average person. They also make up about one third of the overall group. This group tends to be cautious or skeptical of new ideas. Often, peer pressure is an important stimulus for this group to adopt. ‘Laggards’ are the last to adopt. They constitute about one sixth of the overall group. They are generally suspicious of new ideas and change, and their point of reference tends to be the past.

Conclusions

-       Such models allow managers to view their industry from an historical and temporal perspective;

-       They provide the language and tools for discussing the past, current, and future technological environment; an important prerequisite to the formulation of strategy

-       However, such models are overly deterministic, and underplay the potential for organizations to influence the shape of, and speed of movement along, a trajectory;

-       There is an over emphasis on the ‘supply-side’.

Extra reading: Managing and shaping innovation – the patterns of innovation within the life cycle of a technology

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