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Technology, Strategy and Organisation (Day 2)

Innovation and the firm: Why innovate

-       Strong correlation between market performance and new product launches

-       Top 20% of innovative firms create 4x shareholder value than bottom 20%

-       Key to sustaining performance and competitive advantage, since innovation and technological change are principal driers of comopetition across many sectors

-       Innovation is a great equalizer, eroding the competitive advantage of well established firms and propelling others forward

-       An alternative to M&A (i.e. through organic growth)

If innovation is only seen as… The result can be…
Strong R&D capability Technology which fails to meet user needs and may not be accepted
The province of specialists Lack of involvement by others, and a lack of key knowledge and experience input from other perspectives in the R&D
Understanding and meeting customer needs Lack of technical progression, leading to inability to gain competitive edge
Advances along the technology frontier Producing products or services which the market does not want or designing processes which do not meet the needs of the user and whose implementation is resisted
The province only of large firms Weak small firms with too high dependence on large customers. Disruptive innovation as apparently insignificant small players seize new technical or market opportunities
Only about breakthrough changes Neglect of the potential of incremental innovation with an inability to secure and reinforce the gains from radical change because the incremental performance ratchet is not working well
Only about strategically targeted projects Many miss out on lucky ‘accidents’ which open up new possibilities
Only internally generated The ‘not invented here’ effect, where good ideas from outside are resisted or rejected
Only externally generated Innovation becomes simply a matter of filing a shopping list of needs from outside and there is little internal learning or development of technical competence
Only concerning single firms Excludes the possibility of various forms of inter-organizational networking to create new products, streamline shared processes, etc.

Types of innovation

Innovation type Definition Examples
Product A novel tangible artifact, including materials and components, those based on high as well as low technology, and those aimed at individuals or organisations From high-tech (e.g. computers) to low tech (e.g. ready-made meals, and from consumer products (e.g. mobile phones) to industrial products (e.g. new building equipment or materials)
Service Intengible and involving the undertaking of a novel activity for another individual or organisation Online grocery shopping and home delivery offered by supermarkets
Process Generally concerns novel technological processes, as distinct from organizational processes DNA fingerprinting, frequently used in policy work and paternity cases
Organizational/administrative Novelty in organizing or the undertaking of processes or tasks within an organization TQM, BPR, ‘hot-desking’ and virtual team-working
Delivery Novelty in the delivery of products or services, for example, from provider to consumer Mobile breast cancer screening facilities, which shift provision out of hospitals and into local communities
Marketing Novelty in the marketing of products of services, for example ‘Viral’ marketing or product placement in films
Business model Novelty in the ‘driers’ of an organisation’s activities or strategy Low-cost airlines, as typified by EasyJet, and Internet firms, such as Google, which generate revenue through advertising rather than services they provide
Institutions The establishment of an organization with a novel role, whether within the private,  public or non-for profit sectors At their formation, institutions such as the United nations , the world trade organization, and the British National Health Service

Alternative perspectives on products and services

Perspective Type References from literature
Product Dominant Traditional perspective. Goods Dominant Logic’ (Value-in-Exchange) Implicit in much innovation literature.
Product Plus Service Extention of traditional perspective Explicit in much marketing literature
Service orientated Servitization Vandermerwe and Rada (1988)
Service dominant Service Dominant Logic (value in use) Vargo et al (2008)
Product and service dimensions Dimensions of innovation Hartley (2005)

The Servitization Trajectory

What do we mean by Innovation / Innovative

-       A new idea / product / service (i.e. an output)

-       An expression of novelty

-       It implies a process

-       An organizational capability

Incremental versus radical innovation

Degree of Novelty

-       Radical = replacing versus

-       Incremental = modifying / improving

Novel to whom?

-       Variations along supply-chain

-       Variations between sectors

-       Variations between nations

Assessing the degree of novelty of an innovation

-       Embedded characteristics: objective measure

-       Benefit to the user or adopter through usage or consumption: subjective measure

-       Breadth of diffusion (e.g. geographically, applications, industrial sectors)

-       Impact on organizations capabilities and competences

-       Time elapsed since market launch

Component versus Architectural Innovation

-       Component innovation = innovation in a physically distinct portion of the product, service, or process that performs a well-defined function

-       Architectural innovation = innovation that changes the way in which the different components are ‘linked together’

Core Concepts vs. Linkages between Core Concepts and Components

A typology of innovation based on the reconfiguration of existing technologies (Henderson and Clark, 1990:12)

How do we measure the ‘success of an innovation’?

-       Financial criteria e.g. speed of return on investment

-       Market criteria e.g. speed of breadth of diffusion

-       Technical criteria e.g. high performance or ‘elegance’

-       Strategic criteria e.g. the building of new competence

-       Process criteria e.g. time to market

-       BUT… successful to whom?

Innovation as an interactive process

-       Innovation is rarely a one-off event

-       Radical innovation is typically followed by a series of incremental innovations (sometimes referred to as ‘re-innovation’)

-       Radical innovation typically requires the ‘unlearning’ of earlier knowledge and practices (sometimes referred to as ‘exnovation’)

-       Success can arise from failure

Innovation as an interactive process (Rothwell and Gardiner 1983)

The ‘substance’ of innovation strategy

-       Selection of the technologies in which the organisationwill specialize

-       Proximity to the state-of –the-art in these selected technologies

-       Relative emphasis on basic research, applied research, & development

-       Degree to which technology is developed internally or sourced externally

-       Aggregate levels of investment in research and development

-       Degree to which R&D will be centralized or decentralized

-       Selection of the mechanisms for protecting R&D investments (e.g. patents).

-       Selection of alternative routes for appropriating the benefits of innovation (e.g. patents)

Session 2: Exploring the Dimensions of Technology Strategy

Key Questions

-       Is it best to be first-to-market or a follower?

-       To focus on incremental or radical innovation?

-       To collaborate or not?

-       To undertake R&D in-house or outsourcing?

-       To de/centralize R&D / NPD?

-       Either/or or and/both strategic decisions

Classification of ‘timing to market’ innovation strategies

Classification Maidique and Patch (1988) Porter (1985:181-91) Freeman & Soete (1997:265-85) Miles and Snow (1978) Strategic aim of strategy
‘first to market’ or ‘leader’ strategy Leadership strategy Offensive strategy Prospector strategy To be first into the market with an innovation in order to gain first-mover advantages, such as monopoly profits.
‘Second to market’ or ‘fast follower’ strategy Defensive strategy Analyser strategy To lear from the mistakes of the first-mover and enter the market with an improved innovation in the early stages of the life cycle
‘Late to market’ or ‘cost minimization’ strategy Followership strategy Imitative strategy Defender strategy To enter the market later in the life cycle, once demand has grown sufficiently to allow significant economies of scale to be achieved. The aim is to gain cost advantage over competitors.
‘Market segmentation’ or ‘specialist’ strategy Opportunist strategy To innovate for a particular application/niche. May occur at various stages of the life cycle
Dependent strategy To accept a subordinate role to its )often much larger) customers, who initiate the innovation process and provide the technical specifications
Traditional strategy Reactor strategy To continue much as before. Little emphasis on innovation and little capability to innovate.

Porter argues that the adoption of a leadership or followership strategy by an organization is based on the assessment of three factors;

  • First mover advantages
  • First mover disadvantages
  • The degree to which a lead can be sustained.

First mover advantages are derived from three sources;

  1. Technological leadership
  2. Pre-emption of assets
  3. Buyer switching costs

Offensive / First-to-market / Leadership innovation strategy

This strategy is designed to achieve technical and market leadership by keeping ahead of competitors

-       Must take long-term view and accept high risks

-       Emphasis on flexibility over efficiency

-       Emphasis on stimulating primary demand

-       Require competencies in developing primary demand in markets

-       Patent protection important

-       Seeking premium profits to cover heavy R&D costs

-       Knowledge intensive strategy

-        Requires state of the art R&D

-       Substantial investment

Defensive / Second-To-Market Innovation Strategy

With this strategy the organization does not wish to be first nor left behind, but also not ‘carbon copy’

-       Lower risk as market opened up

-       Possibility of learning from mistakes of others

-       Emphasis on stimulating secondary demand

-       Requires rapid commitment of capital

-       Must be responsive and adaptive

-       Need to combine elements of flexibility and efficiency

-       Also a knowledge intensive strategy

-       Requires flexible and responsive advanced R&D

-       Rapid mobilisation of capital

Imitative / Late-to-market / followership innovation strategy

With this strategy the organization does not aspire to keep up with the state-of- the art, but adopts established technologies

-       Adopt established technology, Often through licenses

-       Compete on costs through mass production

-       Requires skill in process development

-       Emphasis on efficiency and control

-       Requires large-scale production for economies of scale

-       Requires access to large amounts of capital

-       Requires a focus on minimizing distribution costs

First-to-market: an appropriate strategy?


Advantages

-       Monopoly profits

-       Technological leadership

-       Buyer switching costs

-       Industry standards

-       Patent protection

-       Pre-emptive ‘capture’ of scarce resource

-       Raise barriers to entry

Disadvantages

-       Pioneering costs

-       Follower ‘free-riding’

-       May face burden of regulatory approval

-       May face burden of new infrastructure

-       Likely to face greater risk and uncertainty

Product Innovator Follower The winner
Jet airliner De Haviland (Comet) Boeing (707) The winner
Float glass Pilkington Corning Leader
X-ray scanner EMI General Electric Follower
Office PC Xerox IBM Follower
VCRs Ampex/Sony Matsushita Follower
Diet Cola R.C. Cola Coca-cola Follower
Instant camera Polaroid Kodak Leader
Pocket calculator Bowmar Texas instruments Follower
Microwave oven Raytheon Samsung Follower
Plain-paper copier Xerox Canon Not clear
Fibre-optic cable Corning Many companies Leader
Videogames consoles Atari Sony/Nintendo/Microsoft Followers
Disposable diaper Proctor and Gamble Kimberley-Clark Leader
Web browser Netscape Microsoft Follower
MP3 players Diamond multimedia Apple/Sony/others Followers

Paradoxical nature of strategy

“At the heart of every set of strategic issues, a fundamental tension between apparent opposites can be identified… Each pair of opposites… seem to be inconsistent, or even in compatible, with one another… If firms are competing, they are cooperating. If firms must comply to the industry context, they have no choice. Yet, although these opposites confront strategists with conflicting pressures, strategists must somehow deal with them simultaneously.” (De Wit and Meyer, 2004:13)

Different types of tension in organizational decision-making

-       Puzzle = challenging problem with an optimal solution.

-       Dilemma = vexing problem with two possible solutions, neither of which is logically the best. They confront problem solves with diffulcut either-or choices.

-       Trade-off = problem situation in which there are many possible solutions, each striking a blance between conflicting pressures

-       Paradox = a situation in which two seeming contradictory, or even mutually exclusive, factors appear to be true at the same time. It is a problem with no real solution, or one which is internally consistent. Thus paradox can be characterized as a ‘both-and’ rather than ‘either-or’ problem, where e the solution requires the accommodation of opposites.

Paradoxes in the management of innovation

The following are in constant tension:

-       Planned versus Emergent (strategy & projects)

-       Top-down versus bottom-up (strategy)

-       Formal versus informal (structures & processes)

-       Exploration verssu exploitation of ideas

-       Radical versus incremental innovation

-       Internal (in-house versus external (outsourcing)

Managing multiple innovation strategies

Organizations may follow:

-       Different strategies at different times

-       Different strategies in different sectors

-       Different strategies in different divisions

Session 4: Patterns of Innovation and Evolution of Technology and Industries

Key questions

-       What patterns exist in the life of a technology and/or innovation?

-       What models exist to help explain and map such patterns?

-       To what extent are such models useful?

-       What are the implications of strategy-making

Models to be discussed

  1. The ‘Technology Life Cycle’ (TLC) model – this maps the sales volume trajectory of a technology over time.
  2. The ‘Technology S-curve’ model – this maps the technical performance trajectory of a technology in relation to research and development (R&D) effort.
  3. The ‘Product-Process Cycle’ model – this maps the interrelated trajectories over time of product and process innovations within a sector.
  4. The ‘Dominant Design’ model – this maps the emergence of a dominant design of an innovation or technology over time.
  5. The ‘Diffusion Curve’ model – this maps the diffusion trajectory of an innovation ortechnology over time.

Features of models

-       All of the models are dynamic in nature;

-       Each can be grouped according to whether it attempts to map the ‘market’ performance trajectory or the technical performance trajectory of a technology;

-       Each typically adopts either a cumulative or a non-cummulative approach to expressing and mapping progress

-       Each model may be classified in relation to the four ‘motors of change’

The ‘Technology Life Cycle’ (TLC) Model

Mapping the sales volume trajectory of a technology over time

The ‘Technology S-Curve’ model

Mapping the technical performance trajectory of a technology in relation to research and development (R&D) effort.

Initial effort doesn’t provide performance returns due to the ground work, back ground knowledge and research. Performance is measured against a metric related to the product rather than knowledge accumulated.

Exponential growth

S-Curve Model Examples

S-Curve for the automobile Series of shifting S-Curves of Semiconductor Technology
S-curve for Intel microprocessor speed S-curve for Intel microprocessor density

Over view of the S-Curve model

Key Features The model highlights the changing relationship between R&D effort (inputs) and improvements in the technical performance of a technology (outputs) over its lifecycle. The ‘technical limit’ and the technical potential (i.e. the gap between the current position of the curve of an organization or the state-of the-art and the technical limit) are key elements of the model.
Implications for managing innovation Early on the life of a technology, patience is required, because R&D effort yields are low as the organization and sector build foundational knowledge and skills. The diminishing returns on R&D are important for signaling the narrowing of technical potential and the approach of the technical limit, and thus are key for highlighting the need to look for alternative technologies
Critique-limitations It represents a fairly crude input-output model, which black boxes’ important aspects of process and context. It is also very difficult to determine or measure with any accuracy they key elements of the model, such as the technical limit or the current position on the curve of the organization or state-of-the-art
Critique-complications in application The important performance criteria for a technology are subject to change and are often in tension with one another. A technology may be compromise of

The ‘Product-Process Cycle’ Model

Mapping the interrelated trajectories over time of product and process innovations within a sector

Innovation characteristics linked to phases of the product-process cycle

Innovation characteristic Fluid pattern Transitional phase Specific phase
Competitive emphasis placed on… Functional product performance Product variation Cost reduction
Innovation stimulated by… Information on user needs, technical inputs Opportunities created by expanding internal technical capability Pressure to reduce cost, improve quality, etc.
Predominant type of innovation Frequent major changes in products Major process innovations required by rising volume Incremental product and process innovation
Product line Diverse, often including custom designs Includes at least one stable or dominant design Mostly undifferentiated standard products
Production processes Flexible and inefficient – aim is to experiment and make frequent changes Becoming more rigid and defined Efficient, often capital intensive and relatively rigid

The reverse product-process cycle

An overview of the product-process cycle model

Key Features The product-process cycle incorporates three phases, each with particular patterns of innovation, competition, industry structure, and organization

  1. The ‘fluid’ phases;
  2. The ‘transitional’ phase; and
  3. The ‘specific’ phase.

During the life cycle, there is a shift from product to process innovation, major improvement to incremental innovation, entrepreneurial to large ‘mechanistic’ organizations, and competition based on differentiation to that based on cost.

Implications for managing innovation At the organizational level, each phase of the model requires a different strategic orientation, centred on the balance between innovation and efficiency; and a different mode of organizing, concerning the balance between the ‘organic’ and mechanistic’ modes as well, as different competences and resources. At the sectoral level, different market conditions and competitive pressures characterize each phase of the model.
Critique-limitations The original model is ‘unidirection’ and ‘irreversible’, however, subsequent versions allow for de-maturity during the ‘life course’ rather than ‘life cycle’ of a technology. The model has little efficacy when applied to a service sector, hence the development of reverse product-process cycle. It underemphasizes problems of transition for incumbent organizations
Critique-complications in application Identifying the revolutionary transition between phases of the model is problematic, in part due to the ‘fuzziness’ of their boundaries. It is difficult to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology.

The ‘Dominant Design’ Model

Mapping the emergence of a dominant design of an innovation or technology over time.

Stretching the dominant design through incremental innovation

Incremental innovation in:

-       Handlebar arrangement

-       Saddle position

-       Huge gear

-       Short wheelbase

-       Riding position

… all lead to a very aerodynamic bicycle

Factors influencing the emergence of a dominant design

-       Relative marketing and advertising expenditure

-       Relative scope and scale of the distribution channels

-       Relative brand (corporate and product) strength

-       Degree of standard setting – influenced by regulation and/or industry cooperation

Shaping industry standards – the case of HDDVD and Blu-Ray

<insert notes>

Management implications of the emergence of a dominant design

-       Diffusion mechanisms and standards setting play an important part in the emergence of a dominant design;

-       Late entrants to the market are unlikely to be able to comete directly with the dominant design;

-       Innovation opportunities exist in stretching the dominant design (the improvement of components, accessories and material) or developing niches.

An overview of the dominant design model

Key features In the early phase of a new technology, a range of divergent designs are present. After a time, however, there is a ‘shakeout’ as the market converges around one or a small number of designs that eventually dominate. Opportunities remain in relation to ‘stretching’ the design through innovation in materials and components, or in the development of new design families
Implications for managing innovation The emergence of a dominant design or industry standard in a market signals the ending of a period of technological turbulence and competitive ferment. With the emergence of a dominant design comes the narrowing of opportunities for new entrant, and the need for incumbent organizations to influence the choice of design in the market and/or the industry standard.
Critique – limitations The model is ‘unidirectional’, despite the recognition of niche opportunities. The model itself says little about why or how dominant designs emerge. But subsequent research has highlighted non-technological factors, such as developing loyalty among the user base, building wide distribution networks, and influencing standard-setting processes.
Critique – complications in application It is time-consuming to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology; dominant designs may exist within each of these levels, and emerge ad different times and rates.

The ‘Diffusion Curve’ Model

Mapping the diffusion trajectory of an innovation or technology over time.

Foster 1986

The innovativeness dimension, as measured by the time at which an individual adopts and innovation or innovations, is continuous. The innovativeness variable is partitioned into five adopted categories by laying off standard deviations from the average time of adoption (x). The model is useful for reporting, but not for forecasting.

  • Innovators – Recognise the early market needs
  • Early Adopters – Centre of communication ‘Free advertising’
  • Early Majority – Momentum building
  • Late Majority – Followers
  • Laggards – Don’t care, objectors

Factors influencing diffusion innovation characteristics

-       Relative advantage – the degree to which an innovation is perceived by potential adopters to be ‘better’ than alternatives;

-       Compatibility – the degree to which an innovation is perceived by potential adopters to be aligned or consistent with their prevailing needs, values or experience

-       Complexity – the degree to which an innovation is perceived by potential adopters to be difficult to understand or use;

-       Trialability – the degree to which an innovation can be experimented with by potential adopters prior to adoption;

-       Observability – the degree to which the benefits of an innovation can be observed by potential adopters

EXAMPLE: Diffusions and the case of virtual reality

Limitations

  • No accounting for external factors (social, political, fuel prices, regulators)
  • No interdependence
  • Reporting – not forecasting
  • Performance improvements / Functionality increase

Transitions between

Innovators -> Early Adopters

  • Relevant marketing / advertising
  • Distribution Channels
  • Policy and Standards
  • Brand Strength
  • Social Networks

Different shapes for the product life cycle

An overview of the diffusion curve model

Key features The diffusion curve represents the typical diffusion pattern for an innovation. The model identifies five adopter categories, as well as five innovation attributes, which help to identify features of both users and innovations that impact the speed of diffusion/adoption of an innovation.
Implications for managing innovation Different adopter categories have different roles to play in the diffusion adoption process, as well as in the innovation process. Shaping the innovation with regard to the five innovation attributes identified will help promote the rate of diffusion/adoption of an innovation.
Critique-Limitations Without reliable market data for the potential groups that are likely to adopt the innovation, and thus the overall potential number of adopters, the diffusion curve model essentially becomes relegated to a reporting tool rather than a forecasting tool. The model does not explicitly take account of subsequent major improvements in the performance, cost, or functionality of the innovation that might alter the pattern of its diffusion.
Critique – complications in application The diffusion pattern of ‘interactive’ innovations, such as the telephone, fax, email, and teleconferencing, differs from the diffusion pattern of discrete or non-interactive innovations. An innovation may be adopted, rejected, adopted and adapted, or adopted and then later abandoned.

An overview of the key features of the models

Model Introduction stage Growth stage Maturity stage
Technology S-Curve The rate of improvement in the technical performance of a technology is slow, because much of the R&D effort is required to develop the basic knowledge underpinning the technology. As a result, the technical performance returns from R&D effort are low. As knowledge about a technology accumulates and is diffused and applied, the rate of progress in the improvement of a technology begins to accelerate. Here, the technical performance returns from R&D effort are high. But after the ‘point of inflection’ (the middle of the S-Curve) at which the yield is at its highest, the innovator begins to suffer from decreasing returns. The yield on R&D effort begins to decline at an increasing rate as it approaches the ‘natural’ or ‘technical’ limits of the technology.
Product-process cycle Associated with the emergence of a new market need or a new way of meeting an existing market need. Initially, in meeting this need, there is often vagueness concerning the appropriate performance criteria of the new product offering. As a result this phase is characterized by frequent major changes to products as well as diversity of products in the market place. In order to meet rising demand for the new product, there is a shift away from frequent major product innovation to major process innovation. This phase is associated with emergence of one or a small number of stable product designs to allow significant production volumes, and the development of ‘islands of automation’. There is a focus on cost reduction and product quality, and a shift towards incremental product and process innovation to bring about such improvements. The gradual and cumulative impact of ‘countless’ minor incremental product and process innovations can have a dramatic impact on productivity.
Dominant Design The emergence of a new technology leads to a great variety of competing innovations with divergent designs in delivering the technology to the market place There is a shakeout among the divergent set of design initially available in the marketplace, followed by the evolutionary improvement of a narrow range of ‘composite’ designs. As the market matures, an even narrower set of consolidated designs emerges, with the possibility of the emergence of a single dominant design. Once establish in the market place the dominant design can then be ‘stretched’, through the development of new materials, components, and accessories, or through the development of the design families
Diffusion curve ‘Innovators’, with a keen interest in new idea, are the first to adopt and innovation. They are a small minority of the overall group 9i.e. only about 2.5%). Early adopters’, unlike innovators are embedded in their social system, they are ‘localities’ rather than ‘cosmopolites’. This group represents a large proportion of the overall group, although still a minority (i.e. around 13.5%) The ‘early majority’ are individuals who adopt an innovation just before the average person. They make up about one third of the overall group. Although they take long to deliberate before adopting or rejecting an innovation than innovation and early adopters, they have an important role to play in the diffusion process, through creating momentum in the diffusion of the innovation and social pressure on non-adopters to adopt, and help to build a critical mass The ‘late majority’ are individuals who adopt innovations after the average person. They also make up about one third of the overall group. This group tends to be cautious or skeptical of new ideas. Often, peer pressure is an important stimulus for this group to adopt. ‘Laggards’ are the last to adopt. They constitute about one sixth of the overall group. They are generally suspicious of new ideas and change, and their point of reference tends to be the past.

Conclusions

-       Such models allow managers to view their industry from an historical and temporal perspective;

-       They provide the language and tools for discussing the past, current, and future technological environment; an important prerequisite to the formulation of strategy

-       However, such models are overly deterministic, and underplay the potential for organizations to influence the shape of, and speed of movement along, a trajectory;

-       There is an over emphasis on the ‘supply-side’.

Extra reading: Managing and shaping innovation – the patterns of innovation within the life cycle of a technology

Technology, Strategy and Organisation (Day 1)

Here is the audio from the first day of the TSO module

Session 1-4

A discussion on selected case studies; Canned Laughter Machine. Examining the service-product element in modern servitization.

[ti_audio media="375" repeat="1" volume="90"]

Session 1-5

[ti_audio media="372" repeat="1" volume="100"]

What is strategy?

Quinn states that “a strategy is the pattern or plan that integrates and organisations goals, policies and action sequences into a cohesive whole.”

Chandler stated that “strategic decisions are concerned with the long-term health of the enterprise”.

Porter noted that “Strategy is about setting yourself apart from the competition” This is echoed by Ohmae whostates that “Business strategy is all about competitive advantage”.

Elements of strategic management

Some have stated that there are three aspects to strategic management which include;

  1. Strategic analysis
  2. strategic choice
  3. Strategy implementation.

It should be noted that there are strong relationships between all three elements.

Is strategy different from management

Strategy can sometimes be confused with management. The differences are in 3 broad areas which are related to:

  1. Timescale. Management is often looking over a short time frame, typically between 1-12 months, whereas strategy is longer term focused looking at time frames typically between 1-10 years.
  2. Level of analysis. Management is concerned with a lower level of a business, the micro level, where as strategy is looking at the Macro level workings of the organisation.
  3. The level of abstraction. Strategy is concerned with the conceptual more philosophical aspects i.e. “should we develop strategic technology alliances with suppliers?” where as management is looking at more concrete aspects such as “how do we improve our staff scheduling procedures?”

Types of decision

There are two types of decision in relation to management and strategy, which include:

  1. Programmed decisions which are, routing, undertaken frequently and often operational;
  2. And non-programmed decisions which are non-routine, undertaken infrequently or one-off decisions; often at strategy or policy level, greater potential for goal & means uncertainty.

Generally across organisations, non-programmed decisions are made by top management, where as programmed decisions are the responsibility of people lower down the ladder.

Corporate strategy

So corporate level strategy is concerned with:-

-       Overall purpose and scope of the organisation

-       Adding value to shareholder investment

-       Portfolio issues

-       Resources allocation between Strategic Business Unit (SBUs)

-       Structure and control of SBUs

-       Corporate financial strategy

Business strategy

Strategic Business Unit (SBU) level strategies are concerned with:-

-       Competitive strategy

-       Developing market opportunities

-       Developing new products/services

-       Resource allocation within the SBU

-       Structure and control of the SBU

Operational strategy

Operational strategy is concerned with:

-       The integration of resources, processes, people and skills

-       The implementation and realisation of corporate business strategy

Mintzberg –the strategy concept:

-       Strategy as a plan – a consciously intended course of action

-       Strategy as a pattern – a stream of actions

-       Strategy as a position – location the organisation within an environment

-       Strategy as perspective – as a way of perceiving the world

4Ps (again) Plan, Pattern, Position, Perspective

Explanation of strategy formulation

There are several explanations of strategy formulation, strategy as:

-       Managerial intent

-       Outcome of cultural and political processes,

-       externally imposed

Rational decision making process

The notes also outline a rational decision making process that goes:

  1. identify problem
  2. determine alternative courses fo action
  3. choice criteria and select optimal course of action
  4. implement
  5. monitor and evaluate

Alternative models of decision making

There is also discussion of alternative models of decision making:

-       “Bounded rationality”

-       “Satificing “

-       “Logical incrementalism”

-       “Muddling Through”

-       Political

-       Cultural

Strategy formulation: Planned versus emergent

“Strategy deals with the unknowable, not the uncertain… hence logic dictates that one proceed flexibly and experimentally from broad concepts toward specific commitments, making the latter concrete as late as possible in order to narrow the bands of uncertainty and to benefit from the best available information. This is a process of ‘logical incrementalism’… [it] is not ‘muddling’… it is conscious, purposeful, proactive, good management.” (Quinn 1988b:104)

Strategy Formulation

(image)

Strategy Development

Strategy Formulation (Burgelman and Sayles, 1986: 13)

“Understandably we think of strategy formulation as top management work… But in the high-technology world, strategy often revolves around the innovation activities of relatively low-level technical and business people. To be sure, their decisions will require ratification by top management. Nevertheless… the reality is that those closer to the emerging technology will seek to define the business opportunity”

The constraints to strategic choice

-       Distinction between ‘environmental and ;action determinism’ Whittington (1998)

-       ‘CoreRigidities’ – core competences can become core-rigidities’ if they dominate and shape management vision and the development of organisational skills (Leonard-Barton 1995)

-       ‘Zones of Manoeuvre’ – “Contexts contain constraints as well as zones of manoeuvre” (Clark 2000:297)

Challenges of strategic management

-       The need to manage complexity and ambiguity

-       The need to conceptualise options and issues

-       The requirement to reconcile the influences of a changing environment, stakeholder expectations and resource capabilities

-       To need to identify or create strategic opportunities

-       And manage change

Competing paradigms

-       Structure – Conduct – Performance Paradigm: Strategy is shaped by the structure of the industry in which the company operates i.e. Environment-Led

-       Resource Based Value Paradigm – Strategy is shaped bya focus on company-specific assets that provide a company with competitive advantage i.e. Resource-Led.

Comparing Paradigms

Aspect of Strategy Environmental-Led ‘Fit’ Resource-Led ‘Stretch’
Underlying basis of strategy Strategic fit between market opportunities and organisation’s resources Leverage of resources to improve value for money
Competitive advantage through “Correct” positioning. Differentiation directed by market need Differentiation based on competences suited to or creating market need
How small players survive Find and defend a nich Change the ‘rules of the game’
Risk Reduction through… Portfolio of products/businesses Portfolio of competences
Corporate centre invests in … Strategies of divisions or subsidiaries Core competences

Porters Five Forces

  1. Rivalry among competitors
  2. Potential entrants (threat of new entrants)
  3. Substitutes (threat of substitute products/services)
  4. Suppliers (bargaining power of suppliers)
  5. Buyers (bargaining power of buyers)

Competitive rivalry is high when:

-       Entry is likely

-       Substitutes threaten

-       Buyers or suppliers exercise control

-       Competitors are in balance

-       There is slow market growth

-       Global customers increase competition

-       There are high fixed costs in an industry

-       Markets are undifferentiated

-       There are high exit barriers

Threat of entry is dependent on barriers to entry such as:

-       Economies of scale

-       Capital requirements of entry

-       Access to distribution channels

-       Cost advantages independent of size (e.g. the experience curve)

-       Expected retaliation

-       Legislation or government action

-       Differentiation

Supplier power is high when:

-       There is a concentration of suppliers

-       Switching costs are lower

-       The supplier brand is powerful

-       Integration forward by the supplier is possible

-       Customers are fragmented and bargaining power low

Buyer power is likely to be high when:

-       There is a concentration of buyers

-       There are many small operators in the supplying industry

-       There are alternative sources of supply

-       Components or materials are a high percentage of cost to the buyer leading to “shopping around”

-       Switching costs are low

-       There is a threat of backward integration

Threat of substitutes – substitutes take different forms:

-       Product substitution

-       Substitution of need

-       Generic substitution

-       Doing without

Portfolio Analysis: McKinsey GE Matrix (Market Attractiveness vs. Business Strength)

Factors that Affect Market Attractiveness

Whilst any assessment of market attractiveness is necessarily subjective, there are several factors which can help determine attractiveness. These are listed below:

-       Market Size

-       Market growth

-       Market profitability

-       Pricing trends

-       Competitive intensity / rivalry

-       Overall risk of returns in the industry

-       Opportunity to differentiate products and services

-       Segmentation

-       Distribution structure (e.g. retail, direct, wholesale

Factors that Affect Competitive Strength

Factors to consider include:

-       Strength of assets and competencies

-       Relative brand strength

-       Market share

-       Customer loyalty

-       Relative cost position (cost structure compared with competitors)

-       Distribution strength

-       Record of technological or other innovation

-       Access to financial and other investment resources

In summary technology strategy is

-       The total pattern of decisions

-       That shape the capabilities which determine

-       The contribution of any type of technology

-       To overall strategy

Technology, Strategy and Organisation (Day 3)

Patterns of Innovation and the Evolution of Technology & industries

Key questions

-       What is a technological discontinuity and how might it be explained?

-       What impact does technological discontinuity have on organizations, sectors, and regions?

-       How might organizations survive such discontinuities?

-       Are there links between economic and technological cycles?

Continuity vs. Discontinuity

Continuity Discontinuity
Focus on innovation tied to an existing technology and related to its movement along an existing technological trajectory.

  1. Focuses on a single cycle of technology
  2. Is characterized by stability
  3. Involves knowledge accumulation
  4. Is competence enhancing/strengthening
  5. Involves incremental innovation
Focus on innovation that gives rise to a new technology and a shift to a new technological trajectory

  1. Focuses on multiple cycles of technology
  2. Is characterized by instability
  3. Involves ‘creative destruction’
  4. Is often competence destroying/disrupting
  5. Involves radical innovation

Thomas Kuhn and continuity

Scientific Paradigm is a set of accepted scientific laws, theories, and practices – around which scientists coalesce. They provide the guidelines for research, unfluencing the ‘puzzles’ that are considered to be worthy of pursuit and those that are not. This process leads to the limitation of novelty and a focus on ‘the scope and precision with which the paradigm can be applied’.

‘Normal Science’ is actualization of paradigm achieved by extending the knowledge of those facts that increasing the extent of match between those facts and the paradigm’s predictions, and by further articulation of the paradigm itself.

Technological paradigms / regimes

Technological paradigm is the beliefs of engineers, in relation to ‘what is [considered ] feasible or at least worth attempting’ (Nelson & Winter 1977) and an ‘outlook’ and set of procedures which embody ‘strong prescriptions on the directions of technical change to pursue and those neglect’ (Dosi 1982),

Concept Proponent(S) Definition Orientation
Technological imperatives Rosenberg (1969) R&D is directed toward the imperfections of existing technology, such as bottlenecks in processes or weaknesses in products, which provide signals for prioritizing the R&D projects. Pursuing such ‘technological imperatives’ pushes a technology in a particular direction. Inducements and signals
Technological regime Malerba and Orseningo (1993) “We defined technological regimes as combinations of opportunity and appropriability conditions and degrees of cumulativeness of technological advances… Opportunity conditions refer to the ease of innovation by would-be innovators, and are related to the potential for innovation of each technology. Appropriability conditions refer to the ability of innovators to protect their innovations from imitation, and therefore to reap profits from their innovations. Cumulativeness conditions refer to the degree to which new technology builds on existing technology.’’ Inducements and signals
Technological paradigm Dosi (1982) “We shall define ‘technological paradigm’… as an ‘outlook’, a set of procedures, a definition of the ‘relevant’ problems and of the specific knowledge related to their solution… each ‘technological paradigm’ defines its own concept of ‘progress’ based on its specific technological and economic trade-off… [and as such] embodied strong prescriptions on the directions of technical change to pursue and those to neglect.’ Cognitive
Technological regime Nelson and Winter (1977) “Our Concept is more cognitive, relating to technicians’ beliefs about what is feasible or at least worth attempting… the sense of potential of constraints, and of not yet exploited opportunities, implicit in a regime focuses attention of engineers on certain direction in which progress is possible, and provides strong guidance as the tactics likely to be fruitful.’ Cognitive
Technological regime Rip and Kemp (1998) Kemp et al. (1998), Ende and Kemp (1999) ‘Technological regimes, in the way we use the term, are a broader, socially embedded version of technological paradigms,.’ (Kemp et al. 1998: 182). The notion of regime helps to focus the attention on the structure of which the actors and technologies are a part of… on rules and practices, embedded in a web of interrelations and ongoing trends as a backdrop… we are not saying… either individuals and companies are unimportant… [but they]… are equipped with a certain outlook, capabilities and role, which influences both what they will do and can do at any given time… the research activities of companies are shaped importantly by the problems of existing regimes and the accumulated knowledge, capital stock, established consumption patterns and the norms at the macro level Socially embedded cognition
Socio-technical regime Geels (2002) ‘While the cognitive routines of Nelson and Winter are embedded in the practices and minds of engineers, these rules are [also] embedded more widely in the knowledge base, engineering practices, corporate governance structures, manufacturing processes and product characteristics. This widening also means that more social groups are taken on board… users, policy makers, societal groups, suppliers, scientists, capital banks etc. because the activities of these groups are also guided by rules, I will use the term ‘sociotechnical [ST] regimes’ to refer to the semi-coherent set of rules carried by different social groups… ST regimes thus function as {a} selection and retention mechanism.’ Socially embedded cognition
Technological frame Orlikowski and Gash (1994) Kaplan and Tripas (2008) “A ‘technological frame’… captures how actors make sense of technology… specifically, technological frames shape how actors categorize a technology relative to other technologies which performance criteria they use to evaluate the technology… [it] guides the actor’s interpretation of what a technology is and whether it does anything useful… [they] do not spring up randomly, but rather are the encoding of… [an actor’s] prior history, including both idiosyncratic organizational experiences and industry affiliations… with industry associations, customer sets, competitive groups, user groups etc… Technological frames do not influence technologies directly but rather through the interpretive processes of these actors. Thus the interpretative process is the mechanism that connects technological frames to technological outcomes. Socially embedded cognition

The variety of actors involves in shaping a technological regime (Geels, 2002)

The link between technological paradigms and trajectories

“Technological regimes result in technological trajectories, because the community of engineers searches in the same direction… [they] create stability because they guide the innovative activity towards incremental improvements along trajectories.” (Geels, 2002:1259)

“Technological trajectories “reflect cumulative efforts… [that] will possess a highish degree of momentum in certain directions’, such that ‘switching from the existing paradigm… to another aparadigm can be extremely difficult and also expensive.” (Clark and Staunton, 1989:109)

The trajectory for microprocessor density

Thomas Kuhn and discontinuity

Anomalies = evidence that does not fit prevailing paradigm. The persistent emergence of anomalies and the accumulation of adjustments to accommodate them, gives rise to increasing complexity and discrepancies within the prevailing theories of a field, whilst reducing their accuracy.

Crisis = scientists begin to lose faith in the current paradigm and start to consider alternatives.

‘Extraordinary Science’ = a change in attitude to the existing paradigm that manifests itself in a willingness to be more experimental and less constrained by the paradigm, by discontent, debate and disagreement as well as a rise of competing versions, of the ‘core’ theories and laws.

Technological discontinuity – a shift from the S-Curve of an old technology (on the left) to the S-Curve of a new technology (on the right) (Foster, 1986:102) Technological discontinuity in the computer industry
Man-made fibres Combustion

Technological discontinuity

“Creative Destruction is the essential fact about capitalism… it is not [price] competition which counts but the competition from… the new technology… competition which strikes not at the margins of the profits, of existing firms but at their foundations and their very lives.” (Schumpeter, 1942: 83-4).

“Those rare, unpredictable innovations which advance a relevant technological frontier by an order of magnitude and which involve fundamentally different product or process design and that command a decisive cost, performance, or quality advantage over prior product forms.” (Tushman and Rosenkopf, 1992:318).

Sources of discontinuity

Triggers / sources of discontinuity Explanation Problems posed
New markets Most markets evolve through a process of growth, or segmentation. But at certain times completely new markets emerge which cannot be analysed or predicted in advance or explored through conventional market research / analytical techniques. Established players don’t see ti because they are focused on their existing markets. Players may discount it as being too small or not representing their preferred target market. Orgininators of new product may not see potential in new markets and may ignore them.
New technologies Step change takes palce in product or process technology – it may result from convergence and maturing of several streams (e.g. industrial automation, mobile phones) or as the result of a single breakthrough (e.g. LED as white light source.) Established players don’t see it because  it is beyond the periphery of technology search environment. Tipping point may not be a single breakthrough, but convergence and maturing of established technological streams, whose combined effect is underestimated. “Not invented here” effect – new technology represents a different basis for delivering ‘value’ – e.g. telephone vs. telegraphy.
New political rules Political conditions which shape the economic and social rules may shift dramatically – for example, the collapse of communism meant an alaternative model, and many ex-state firms coulnt modify their ways of thinking Old mindset about how business is done is challenged and established firms fail to understand or learn new rules
Market Exhaustion Firms in mature industries may need to escape the constraints of diminishing space for product and process innovation and the increasing competition of industry structures by either exit or by radical reorientation of their business Current system is built around a particular trajectory and embedded in a steady-state set of innovation routines which mitigate against widespread search or risk taking experiments.
Sea change in market sentiment or behaviour Public opinion or behavior shifts slowly and then tips over into a new model – for example, the music industry is in the midst of (technology-enabled) revolution in delivery systems. Established players don’t pick up on it or persist in alternative explanations – cognitive dissonance – until it may be too late.
Deregulation / shifts in regulatory regime Political and market pressures lead to shifts in regulatory framework and enable the emergence of a new set of rules – e.g. liberalization, privatization or deregulation New rules of the game but odl mindsets persist, and existing player is unable to move fast enough or to see new opportunities opening up.
Fractures along ‘fault lines’ Long-standing issues of concern to a minority accumulate momentum (sometimes through the action of pressure groups) and suddernyl the system switches / tips over – for example, social attitudes to smoking or health concerns about obesity levels and fast-foods Rules of the game suddernly shfit and then new pattern gathers rapid momentum, wrong-footing existing players working with old assumptions. Other players who have been working in the background developing parallel alternatives may suddernly come into the limelight as new conditions favour them
Unthinkable events Unimagined and therefore not prepared for events which – sometimes literally – change the world and set up new rules fo the game New rules may disempower existing players or render competencies unnecessary
Business model innovation Established business models are challenged by a reframing, usually by a new entrant who redefines/reframes the problem and the conseuquent ‘rules of the game’ New entrants see opportunity to deliver product/service via new business model and require rules – existing players have at best to be fast followers
Shifts in ‘techno-economic paradigm’ – systemic changes which impact whole sectors or even whole societies Change takes place at system level, involving technology and market shifts, This involves the convergence of a number of trends, which results in a ‘paradigm shift’ where the old order is replaced. Hard to see where new paradigm begins until rules become established. Existing players tend to reinforce their commitment to old model, reinforce their commitment to the old model, reinforced by ‘sailing ship’ effects.
Architectural innovation Changes at the level of the system architecture rewrite the rules of the game for those involved at component level Established players develop particular ways of seeing and frame their interactions – for example, who they talk to in acquiring and using knowledge to drive innovation – according to this set of views. Architectural shifts may involve reframing but at the component level it is difficult to pick up the need for doing so – and thus new entrants better able to work with new architecture can emerge.

Competence-destroying and enhancing discontinuities

Abernathy and Clark (1985) distinguish between:

Competence-destroying discontinuities that “significantly advance the technological frontier, but with a knowledge, skill, and competence base that is inconsistent with prior know-how”

Competence-enhancing discontinuities that “significantly advance the state of the art yet build on, or permit the transfer of, existing know-how and knowledge.

The cycle of technological development and discontinuity (adapted from Anderson and Tushman, 1991:47)

Technological evolution and fragmentation in telegraphy

The Management Implications of Technological Fragmentation

Proliferation of new technologies causes:

-       Increasingly stretched resources;

-       Eventually not possible to be competent in all areas of technology in-house;

-       Brings about the need for technology transfer, licensing, and / or collaboration.

Transition and transformations in technological regimes

-       pressure from above (‘sociotechnical landscape’)

-       pressure from below (‘niches’);

-       pressure from within (sector); and

-       pressure from outsite (new science or other sectors)

The sources of pressure in changing a technological regime

Main actors and (inter)actions in transition pathways

Transition pathways Main actors Type of (inter)actions Key words
1. Transformation Regime actors and outside groups (social movements) Outsiders voice criticism. Incumbent actors adjust regime rules (goals, guiding principles, search heuristics) Outside pressure, institutional power struggles, negotiations, adjustments of regime rules
2. Technological substitution Incumbent firms versus new firms Newcomers develop novelties, which compete with regime technolgies Market competition and power stuggles between old and new firms
3.  Reconfiguration Regime actors and suppliers Regime actors adopt component-innovations, developed by new suppliers. Competition between old and new suppliers Cumulative component changes, because of economic and functional reason. Follow by new combinations, changing interpretations and new practices
4. De-alignment and re-alignment New niche actors Changes in deep structures create strong pressure on regime. Incumbents lose faith and legitimacy. Followed by emergence of multiple novelties. New entrants compete for resources, attention and legitimacy. Eventually one novelty wins, leading to destabilization of regime Erosion and collapse, multiple novelties, prolonged uncertainty and changing interpretations, new winner and restabilisation

Economic and innovation long-waves

-       Far broader scope in relation to time, technology, and geography.

-       Represent attempts to maps cycle of economic performance and innovation.

-       Explores the possible symbiotic relationships between technological and economic systems.

Economic long waves (also known as ‘Kondratiew waves’)

e.g.

The Policy Implications of Schumpeterian Waves

-       Depends on acceptance of either the ‘prosperity-pull’ or ‘depression trigger’ hypothesis for the stimulus of radical innovation.

-       Recovery cycles arise from the dissemination of key new or ‘sunrise’ technologies.

-       Need to identify potential key ‘sunrise’ technologies and invest in basic research at national level is crucial, since competence around emerging technologies promotes future economic performance.

-       As existing competences in ‘sunset’ technologies become obsolete, this can signal a shift in economic power between nations (i.e. through discontinuity).

Concluding comments

-       The emergence and preservation of scientific and technological paradigms and technological are social phenomena.

-       Technological paradigms nad technological trajectories are inter-related.

-       Scientific and technological discontinuities can either enhance or destroy competence at the level of organization.

Innovation has been found to cluster at specific phases of the economic cycle, although there are competing explanati

Thursday, 26th 26 May 2011
Filed under Audio | EngD | Reflections

Technology, Strategy and Organisation (Day 2)

Audio Sessions from TSO day 2

Session 2-2

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Session 2-3

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Innovation and the firm: Why innovate

-       Strong correlation between market performance and new product launches

-       Top 20% of innovative firms create 4x shareholder value than bottom 20%

-       Key to sustaining performance and competitive advantage, since innovation and technological change are principal driers of comopetition across many sectors

-       Innovation is a great equalizer, eroding the competitive advantage of well established firms and propelling others forward

-       An alternative to M&A (i.e. through organic growth)

If innovation is only seen as… The result can be…
Strong R&D capability Technology which fails to meet user needs and may not be accepted
The province of specialists Lack of involvement by others, and a lack of key knowledge and experience input from other perspectives in the R&D
Understanding and meeting customer needs Lack of technical progression, leading to inability to gain competitive edge
Advances along the technology frontier Producing products or services which the market does not want or designing processes which do not meet the needs of the user and whose implementation is resisted
The province only of large firms Weak small firms with too high dependence on large customers. Disruptive innovation as apparently insignificant small players seize new technical or market opportunities
Only about breakthrough changes Neglect of the potential of incremental innovation with an inability to secure and reinforce the gains from radical change because the incremental performance ratchet is not working well
Only about strategically targeted projects Many miss out on lucky ‘accidents’ which open up new possibilities
Only internally generated The ‘not invented here’ effect, where good ideas from outside are resisted or rejected
Only externally generated Innovation becomes simply a matter of filing a shopping list of needs from outside and there is little internal learning or development of technical competence
Only concerning single firms Excludes the possibility of various forms of inter-organizational networking to create new products, streamline shared processes, etc.

Types of innovation

Innovation type Definition Examples
Product A novel tangible artifact, including materials and components, those based on high as well as low technology, and those aimed at individuals or organisations From high-tech (e.g. computers) to low tech (e.g. ready-made meals, and from consumer products (e.g. mobile phones) to industrial products (e.g. new building equipment or materials)
Service Intengible and involving the undertaking of a novel activity for another individual or organisation Online grocery shopping and home delivery offered by supermarkets
Process Generally concerns novel technological processes, as distinct from organizational processes DNA fingerprinting, frequently used in policy work and paternity cases
Organizational/administrative Novelty in organizing or the undertaking of processes or tasks within an organization TQM, BPR, ‘hot-desking’ and virtual team-working
Delivery Novelty in the delivery of products or services, for example, from provider to consumer Mobile breast cancer screening facilities, which shift provision out of hospitals and into local communities
Marketing Novelty in the marketing of products of services, for example ‘Viral’ marketing or product placement in films
Business model Novelty in the ‘driers’ of an organisation’s activities or strategy Low-cost airlines, as typified by EasyJet, and Internet firms, such as Google, which generate revenue through advertising rather than services they provide
Institutions The establishment of an organization with a novel role, whether within the private,  public or non-for profit sectors At their formation, institutions such as the United nations , the world trade organization, and the British National Health Service

Alternative perspectives on products and services

Perspective Type References from literature
Product Dominant Traditional perspective. Goods Dominant Logic’ (Value-in-Exchange) Implicit in much innovation literature.
Product Plus Service Extention of traditional perspective Explicit in much marketing literature
Service orientated Servitization Vandermerwe and Rada (1988)
Service dominant Service Dominant Logic (value in use) Vargo et al (2008)
Product and service dimensions Dimensions of innovation Hartley (2005)

The Servitization Trajectory

What do we mean by Innovation / Innovative

-       A new idea / product / service (i.e. an output)

-       An expression of novelty

-       It implies a process

-       An organizational capability

Incremental versus radical innovation

Degree of Novelty

-       Radical = replacing versus

-       Incremental = modifying / improving

Novel to whom?

-       Variations along supply-chain

-       Variations between sectors

-       Variations between nations

Assessing the degree of novelty of an innovation

-       Embedded characteristics: objective measure

-       Benefit to the user or adopter through usage or consumption: subjective measure

-       Breadth of diffusion (e.g. geographically, applications, industrial sectors)

-       Impact on organizations capabilities and competences

-       Time elapsed since market launch

Component versus Architectural Innovation

-       Component innovation = innovation in a physically distinct portion of the product, service, or process that performs a well-defined function

-       Architectural innovation = innovation that changes the way in which the different components are ‘linked together’

Core Concepts vs. Linkages between Core Concepts and Components

A typology of innovation based on the reconfiguration of existing technologies (Henderson and Clark, 1990:12)

How do we measure the ‘success of an innovation’?

-       Financial criteria e.g. speed of return on investment

-       Market criteria e.g. speed of breadth of diffusion

-       Technical criteria e.g. high performance or ‘elegance’

-       Strategic criteria e.g. the building of new competence

-       Process criteria e.g. time to market

-       BUT… successful to whom?

Innovation as an interactive process

-       Innovation is rarely a one-off event

-       Radical innovation is typically followed by a series of incremental innovations (sometimes referred to as ‘re-innovation’)

-       Radical innovation typically requires the ‘unlearning’ of earlier knowledge and practices (sometimes referred to as ‘exnovation’)

-       Success can arise from failure

Innovation as an interactive process (Rothwell and Gardiner 1983)

The ‘substance’ of innovation strategy

-       Selection of the technologies in which the organisationwill specialize

-       Proximity to the state-of –the-art in these selected technologies

-       Relative emphasis on basic research, applied research, & development

-       Degree to which technology is developed internally or sourced externally

-       Aggregate levels of investment in research and development

-       Degree to which R&D will be centralized or decentralized

-       Selection of the mechanisms for protecting R&D investments (e.g. patents).

-       Selection of alternative routes for appropriating the benefits of innovation (e.g. patents)

Session 2: Exploring the Dimensions of Technology Strategy

Key Questions

-       Is it best to be first-to-market or a follower?

-       To focus on incremental or radical innovation?

-       To collaborate or not?

-       To undertake R&D in-house or outsourcing?

-       To de/centralize R&D / NPD?

-       Either/or or and/both strategic decisions

Classification of ‘timing to market’ innovation strategies

Classification Maidique and Patch (1988) Porter (1985:181-91) Freeman & Soete (1997:265-85) Miles and Snow (1978) Strategic aim of strategy
‘first to market’ or ‘leader’ strategy Leadership strategy Offensive strategy Prospector strategy To be first into the market with an innovation in order to gain first-mover advantages, such as monopoly profits.
‘Second to market’ or ‘fast follower’ strategy Defensive strategy Analyser strategy To lear from the mistakes of the first-mover and enter the market with an improved innovation in the early stages of the life cycle
‘Late to market’ or ‘cost minimization’ strategy Followership strategy Imitative strategy Defender strategy To enter the market later in the life cycle, once demand has grown sufficiently to allow significant economies of scale to be achieved. The aim is to gain cost advantage over competitors.
‘Market segmentation’ or ‘specialist’ strategy Opportunist strategy To innovate for a particular application/niche. May occur at various stages of the life cycle
Dependent strategy To accept a subordinate role to its )often much larger) customers, who initiate the innovation process and provide the technical specifications
Traditional strategy Reactor strategy To continue much as before. Little emphasis on innovation and little capability to innovate.

Porter argues that the adoption of a leadership or followership strategy by an organization is based on the assessment of three factors;

  • First mover advantages
  • First mover disadvantages
  • The degree to which a lead can be sustained.

First mover advantages are derived from three sources;

  1. Technological leadership
  2. Pre-emption of assets
  3. Buyer switching costs

Offensive / First-to-market / Leadership innovation strategy

This strategy is designed to achieve technical and market leadership by keeping ahead of competitors

-       Must take long-term view and accept high risks

-       Emphasis on flexibility over efficiency

-       Emphasis on stimulating primary demand

-       Require competencies in developing primary demand in markets

-       Patent protection important

-       Seeking premium profits to cover heavy R&D costs

-       Knowledge intensive strategy

-        Requires state of the art R&D

-       Substantial investment

Defensive / Second-To-Market Innovation Strategy

With this strategy the organization does not wish to be first nor left behind, but also not ‘carbon copy’

-       Lower risk as market opened up

-       Possibility of learning from mistakes of others

-       Emphasis on stimulating secondary demand

-       Requires rapid commitment of capital

-       Must be responsive and adaptive

-       Need to combine elements of flexibility and efficiency

-       Also a knowledge intensive strategy

-       Requires flexible and responsive advanced R&D

-       Rapid mobilisation of capital

Imitative / Late-to-market / followership innovation strategy

With this strategy the organization does not aspire to keep up with the state-of- the art, but adopts established technologies

-       Adopt established technology, Often through licenses

-       Compete on costs through mass production

-       Requires skill in process development

-       Emphasis on efficiency and control

-       Requires large-scale production for economies of scale

-       Requires access to large amounts of capital

-       Requires a focus on minimizing distribution costs

First-to-market: an appropriate strategy?


Advantages

-       Monopoly profits

-       Technological leadership

-       Buyer switching costs

-       Industry standards

-       Patent protection

-       Pre-emptive ‘capture’ of scarce resource

-       Raise barriers to entry

Disadvantages

-       Pioneering costs

-       Follower ‘free-riding’

-       May face burden of regulatory approval

-       May face burden of new infrastructure

-       Likely to face greater risk and uncertainty

Product Innovator Follower The winner
Jet airliner De Haviland (Comet) Boeing (707) The winner
Float glass Pilkington Corning Leader
X-ray scanner EMI General Electric Follower
Office PC Xerox IBM Follower
VCRs Ampex/Sony Matsushita Follower
Diet Cola R.C. Cola Coca-cola Follower
Instant camera Polaroid Kodak Leader
Pocket calculator Bowmar Texas instruments Follower
Microwave oven Raytheon Samsung Follower
Plain-paper copier Xerox Canon Not clear
Fibre-optic cable Corning Many companies Leader
Videogames consoles Atari Sony/Nintendo/Microsoft Followers
Disposable diaper Proctor and Gamble Kimberley-Clark Leader
Web browser Netscape Microsoft Follower
MP3 players Diamond multimedia Apple/Sony/others Followers

Paradoxical nature of strategy

“At the heart of every set of strategic issues, a fundamental tension between apparent opposites can be identified… Each pair of opposites… seem to be inconsistent, or even in compatible, with one another… If firms are competing, they are cooperating. If firms must comply to the industry context, they have no choice. Yet, although these opposites confront strategists with conflicting pressures, strategists must somehow deal with them simultaneously.” (De Wit and Meyer, 2004:13)

Different types of tension in organizational decision-making

-       Puzzle = challenging problem with an optimal solution.

-       Dilemma = vexing problem with two possible solutions, neither of which is logically the best. They confront problem solves with diffulcut either-or choices.

-       Trade-off = problem situation in which there are many possible solutions, each striking a blance between conflicting pressures

-       Paradox = a situation in which two seeming contradictory, or even mutually exclusive, factors appear to be true at the same time. It is a problem with no real solution, or one which is internally consistent. Thus paradox can be characterized as a ‘both-and’ rather than ‘either-or’ problem, where e the solution requires the accommodation of opposites.

Paradoxes in the management of innovation

The following are in constant tension:

-       Planned versus Emergent (strategy & projects)

-       Top-down versus bottom-up (strategy)

-       Formal versus informal (structures & processes)

-       Exploration verssu exploitation of ideas

-       Radical versus incremental innovation

-       Internal (in-house versus external (outsourcing)

Managing multiple innovation strategies

Organizations may follow:

-       Different strategies at different times

-       Different strategies in different sectors

-       Different strategies in different divisions

Session 4: Patterns of Innovation and Evolution of Technology and Industries

Key questions

-       What patterns exist in the life of a technology and/or innovation?

-       What models exist to help explain and map such patterns?

-       To what extent are such models useful?

-       What are the implications of strategy-making

Models to be discussed

  1. The ‘Technology Life Cycle’ (TLC) model – this maps the sales volume trajectory of a technology over time.
  2. The ‘Technology S-curve’ model – this maps the technical performance trajectory of a technology in relation to research and development (R&D) effort.
  3. The ‘Product-Process Cycle’ model – this maps the interrelated trajectories over time of product and process innovations within a sector.
  4. The ‘Dominant Design’ model – this maps the emergence of a dominant design of an innovation or technology over time.
  5. The ‘Diffusion Curve’ model – this maps the diffusion trajectory of an innovation ortechnology over time.

Features of models

-       All of the models are dynamic in nature;

-       Each can be grouped according to whether it attempts to map the ‘market’ performance trajectory or the technical performance trajectory of a technology;

-       Each typically adopts either a cumulative or a non-cummulative approach to expressing and mapping progress

-       Each model may be classified in relation to the four ‘motors of change’

The ‘Technology Life Cycle’ (TLC) Model

Mapping the sales volume trajectory of a technology over time

The ‘Technology S-Curve’ model

Mapping the technical performance trajectory of a technology in relation to research and development (R&D) effort.

Initial effort doesn’t provide performance returns due to the ground work, back ground knowledge and research. Performance is measured against a metric related to the product rather than knowledge accumulated.

Exponential growth

S-Curve Model Examples

S-Curve for the automobile Series of shifting S-Curves of Semiconductor Technology
S-curve for Intel microprocessor speed S-curve for Intel microprocessor density

Over view of the S-Curve model

Key Features The model highlights the changing relationship between R&D effort (inputs) and improvements in the technical performance of a technology (outputs) over its lifecycle. The ‘technical limit’ and the technical potential (i.e. the gap between the current position of the curve of an organization or the state-of the-art and the technical limit) are key elements of the model.
Implications for managing innovation Early on the life of a technology, patience is required, because R&D effort yields are low as the organization and sector build foundational knowledge and skills. The diminishing returns on R&D are important for signaling the narrowing of technical potential and the approach of the technical limit, and thus are key for highlighting the need to look for alternative technologies
Critique-limitations It represents a fairly crude input-output model, which black boxes’ important aspects of process and context. It is also very difficult to determine or measure with any accuracy they key elements of the model, such as the technical limit or the current position on the curve of the organization or state-of-the-art
Critique-complications in application The important performance criteria for a technology are subject to change and are often in tension with one another. A technology may be compromise of

The ‘Product-Process Cycle’ Model

Mapping the interrelated trajectories over time of product and process innovations within a sector

Innovation characteristics linked to phases of the product-process cycle

Innovation characteristic Fluid pattern Transitional phase Specific phase
Competitive emphasis placed on… Functional product performance Product variation Cost reduction
Innovation stimulated by… Information on user needs, technical inputs Opportunities created by expanding internal technical capability Pressure to reduce cost, improve quality, etc.
Predominant type of innovation Frequent major changes in products Major process innovations required by rising volume Incremental product and process innovation
Product line Diverse, often including custom designs Includes at least one stable or dominant design Mostly undifferentiated standard products
Production processes Flexible and inefficient – aim is to experiment and make frequent changes Becoming more rigid and defined Efficient, often capital intensive and relatively rigid

The reverse product-process cycle

An overview of the product-process cycle model

Key Features The product-process cycle incorporates three phases, each with particular patterns of innovation, competition, industry structure, and organization

  1. The ‘fluid’ phases;
  2. The ‘transitional’ phase; and
  3. The ‘specific’ phase.

During the life cycle, there is a shift from product to process innovation, major improvement to incremental innovation, entrepreneurial to large ‘mechanistic’ organizations, and competition based on differentiation to that based on cost.

Implications for managing innovation At the organizational level, each phase of the model requires a different strategic orientation, centred on the balance between innovation and efficiency; and a different mode of organizing, concerning the balance between the ‘organic’ and mechanistic’ modes as well, as different competences and resources. At the sectoral level, different market conditions and competitive pressures characterize each phase of the model.
Critique-limitations The original model is ‘unidirection’ and ‘irreversible’, however, subsequent versions allow for de-maturity during the ‘life course’ rather than ‘life cycle’ of a technology. The model has little efficacy when applied to a service sector, hence the development of reverse product-process cycle. It underemphasizes problems of transition for incumbent organizations
Critique-complications in application Identifying the revolutionary transition between phases of the model is problematic, in part due to the ‘fuzziness’ of their boundaries. It is difficult to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology.

The ‘Dominant Design’ Model

Mapping the emergence of a dominant design of an innovation or technology over time.

Stretching the dominant design through incremental innovation

Incremental innovation in:

-       Handlebar arrangement

-       Saddle position

-       Huge gear

-       Short wheelbase

-       Riding position

… all lead to a very aerodynamic bicycle

Factors influencing the emergence of a dominant design

-       Relative marketing and advertising expenditure

-       Relative scope and scale of the distribution channels

-       Relative brand (corporate and product) strength

-       Degree of standard setting – influenced by regulation and/or industry cooperation

Shaping industry standards – the case of HDDVD and Blu-Ray

<insert notes>

Management implications of the emergence of a dominant design

-       Diffusion mechanisms and standards setting play an important part in the emergence of a dominant design;

-       Late entrants to the market are unlikely to be able to comete directly with the dominant design;

-       Innovation opportunities exist in stretching the dominant design (the improvement of components, accessories and material) or developing niches.

An overview of the dominant design model

Key features In the early phase of a new technology, a range of divergent designs are present. After a time, however, there is a ‘shakeout’ as the market converges around one or a small number of designs that eventually dominate. Opportunities remain in relation to ‘stretching’ the design through innovation in materials and components, or in the development of new design families
Implications for managing innovation The emergence of a dominant design or industry standard in a market signals the ending of a period of technological turbulence and competitive ferment. With the emergence of a dominant design comes the narrowing of opportunities for new entrant, and the need for incumbent organizations to influence the choice of design in the market and/or the industry standard.
Critique – limitations The model is ‘unidirectional’, despite the recognition of niche opportunities. The model itself says little about why or how dominant designs emerge. But subsequent research has highlighted non-technological factors, such as developing loyalty among the user base, building wide distribution networks, and influencing standard-setting processes.
Critique – complications in application It is time-consuming to apply to complex products, such as computer, automobiles, and aircraft, which are comprised of nested levels of technology; dominant designs may exist within each of these levels, and emerge ad different times and rates.

The ‘Diffusion Curve’ Model

Mapping the diffusion trajectory of an innovation or technology over time.

Foster 1986

The innovativeness dimension, as measured by the time at which an individual adopts and innovation or innovations, is continuous. The innovativeness variable is partitioned into five adopted categories by laying off standard deviations from the average time of adoption (x). The model is useful for reporting, but not for forecasting.

  • Innovators – Recognise the early market needs
  • Early Adopters – Centre of communication ‘Free advertising’
  • Early Majority – Momentum building
  • Late Majority – Followers
  • Laggards – Don’t care, objectors

Factors influencing diffusion innovation characteristics

-       Relative advantage – the degree to which an innovation is perceived by potential adopters to be ‘better’ than alternatives;

-       Compatibility – the degree to which an innovation is perceived by potential adopters to be aligned or consistent with their prevailing needs, values or experience

-       Complexity – the degree to which an innovation is perceived by potential adopters to be difficult to understand or use;

-       Trialability – the degree to which an innovation can be experimented with by potential adopters prior to adoption;

-       Observability – the degree to which the benefits of an innovation can be observed by potential adopters

EXAMPLE: Diffusions and the case of virtual reality

Limitations

  • No accounting for external factors (social, political, fuel prices, regulators)
  • No interdependence
  • Reporting – not forecasting
  • Performance improvements / Functionality increase

Transitions between

Innovators -> Early Adopters

  • Relevant marketing / advertising
  • Distribution Channels
  • Policy and Standards
  • Brand Strength
  • Social Networks

Different shapes for the product life cycle

An overview of the diffusion curve model

Key features The diffusion curve represents the typical diffusion pattern for an innovation. The model identifies five adopter categories, as well as five innovation attributes, which help to identify features of both users and innovations that impact the speed of diffusion/adoption of an innovation.
Implications for managing innovation Different adopter categories have different roles to play in the diffusion adoption process, as well as in the innovation process. Shaping the innovation with regard to the five innovation attributes identified will help promote the rate of diffusion/adoption of an innovation.
Critique-Limitations Without reliable market data for the potential groups that are likely to adopt the innovation, and thus the overall potential number of adopters, the diffusion curve model essentially becomes relegated to a reporting tool rather than a forecasting tool. The model does not explicitly take account of subsequent major improvements in the performance, cost, or functionality of the innovation that might alter the pattern of its diffusion.
Critique – complications in application The diffusion pattern of ‘interactive’ innovations, such as the telephone, fax, email, and teleconferencing, differs from the diffusion pattern of discrete or non-interactive innovations. An innovation may be adopted, rejected, adopted and adapted, or adopted and then later abandoned.

An overview of the key features of the models

Model Introduction stage Growth stage Maturity stage
Technology S-Curve The rate of improvement in the technical performance of a technology is slow, because much of the R&D effort is required to develop the basic knowledge underpinning the technology. As a result, the technical performance returns from R&D effort are low. As knowledge about a technology accumulates and is diffused and applied, the rate of progress in the improvement of a technology begins to accelerate. Here, the technical performance returns from R&D effort are high. But after the ‘point of inflection’ (the middle of the S-Curve) at which the yield is at its highest, the innovator begins to suffer from decreasing returns. The yield on R&D effort begins to decline at an increasing rate as it approaches the ‘natural’ or ‘technical’ limits of the technology.
Product-process cycle Associated with the emergence of a new market need or a new way of meeting an existing market need. Initially, in meeting this need, there is often vagueness concerning the appropriate performance criteria of the new product offering. As a result this phase is characterized by frequent major changes to products as well as diversity of products in the market place. In order to meet rising demand for the new product, there is a shift away from frequent major product innovation to major process innovation. This phase is associated with emergence of one or a small number of stable product designs to allow significant production volumes, and the development of ‘islands of automation’. There is a focus on cost reduction and product quality, and a shift towards incremental product and process innovation to bring about such improvements. The gradual and cumulative impact of ‘countless’ minor incremental product and process innovations can have a dramatic impact on productivity.
Dominant Design The emergence of a new technology leads to a great variety of competing innovations with divergent designs in delivering the technology to the market place There is a shakeout among the divergent set of design initially available in the marketplace, followed by the evolutionary improvement of a narrow range of ‘composite’ designs. As the market matures, an even narrower set of consolidated designs emerges, with the possibility of the emergence of a single dominant design. Once establish in the market place the dominant design can then be ‘stretched’, through the development of new materials, components, and accessories, or through the development of the design families
Diffusion curve ‘Innovators’, with a keen interest in new idea, are the first to adopt and innovation. They are a small minority of the overall group 9i.e. only about 2.5%). Early adopters’, unlike innovators are embedded in their social system, they are ‘localities’ rather than ‘cosmopolites’. This group represents a large proportion of the overall group, although still a minority (i.e. around 13.5%) The ‘early majority’ are individuals who adopt an innovation just before the average person. They make up about one third of the overall group. Although they take long to deliberate before adopting or rejecting an innovation than innovation and early adopters, they have an important role to play in the diffusion process, through creating momentum in the diffusion of the innovation and social pressure on non-adopters to adopt, and help to build a critical mass The ‘late majority’ are individuals who adopt innovations after the average person. They also make up about one third of the overall group. This group tends to be cautious or skeptical of new ideas. Often, peer pressure is an important stimulus for this group to adopt. ‘Laggards’ are the last to adopt. They constitute about one sixth of the overall group. They are generally suspicious of new ideas and change, and their point of reference tends to be the past.

Conclusions

-       Such models allow managers to view their industry from an historical and temporal perspective;

-       They provide the language and tools for discussing the past, current, and future technological environment; an important prerequisite to the formulation of strategy

-       However, such models are overly deterministic, and underplay the potential for organizations to influence the shape of, and speed of movement along, a trajectory;

-       There is an over emphasis on the ‘supply-side’.

Extra reading: Managing and shaping innovation – the patterns of innovation within the life cycle of a technology

April Activity

This month has been insanely busy as University work and some industrial conferences eat all the time I have. The Technology Strategy and Organisation (TSO) module has an exam that requires some focused revision. It’s been years since I’ve had to do any kind of exam and while the theory of taking exams is still in there, the cramming doesn’t get any easier.

I also had the idea that the systems centre could become a great showcase of UK systems engineering and that an installation of Oblong, made famous by the film ‘Minority Report’ could be an interesting collaborative environment and ‘jewel in the crown’ for the centre; Oblong Industries g-speak spatial operating system

University

  • EngD Lectures; Exam Revision Technology Strategy and Organisation (TSO) (Bath);
  • Literature Review
  • Find additional modules; Royal Hollaway Uni; Pen Testing & Security Management
  • Academic Meetings; 7th, 21st April
  • Supervision; 1 Rasmus student (Systems Engineering), 2 MSc Students (DoS, Modelling)
  • Possible purchase of Oblong presentation system for Systems Centre as a collaborative environment
  • RASMUS Student research, survey and draft paper

Company

For confidentiality I obviously snip the sensitive parts from this activity log, but try to give an idea or theme of what I get up to as an EngD research engineer. This month was traveling to/from conferences and cramming for the TSO exam.

OTHER

  • Defence IT 2011 Conference
  • InfoSec 2011 Conference
  • Future Ideas generation

Other

  • Public Engagement – System Centre day for GCSE/sixth form students

February Activity

I have found the library, so now progress on my project means getting a stack of books out and leaving them on my desk at work – that should fool people into thinking I read them. I was surprised to find some great books for my project, that seem to have made all the recommendations I have been thinking of, but are TEN YEARS OLD! Worse than that, I seem to be the second person to take these books out. First date was back in Feb 1991, and now I take them out in Feb 2011.

As my project can be a ‘roadmap’ of projects, I could replicate the work carried out that looked into current legislation requirements, existing policy, technology capabilities, organisational responsibilities, etc. I still need to keep in mind the academic rigour and contribution of new knowledge requirement of the EngD as it is easy to find interesting work to do. The fundamental component of the EngD is the PhD research. I could waste four years doing work for the company, but come away with nothing for the EngD (EngD:Loss). I could conduct a usual PhD project that churns out papers, but provides no value to the company – I would still get the EngD award, but the company wouldn’t see a return on investment and would not sponsor another EngD research engineer (EngD:Loss). To get the EngD:Win, is to find a balance that allows academic contribution, but also provides value to the company (usually some economic advantage through a new process/product/knowledge).

University

  • EngD Lectures; 17th Feb Risk Perception, Psychology and Economics of Information Security
  • EngD Coursework; Due 11th Feb
  • Academic Meeting; 17th Feb,
  • Arrange meeting with Elke Krahmann (UniversityofBristol) 4th Feb
  • Literature Review

Company

  • Cyber things
  • System Engineering things

January Activity

Have settled into the Company and University, but still need to work on the Employee-Student balance. All the time is spent at the company with the odd day (mostly Friday) being the ‘Uni day’ to allow me time to keep the environments apart. I can’t do any science paper reading at the company due to distractions and the fact I haven’t worn a shirt and tie so much since skool.

University

  • EngD Lectures; none
  • EngD researching possible additional modules (Psychology, Cyber Security or even a language)
  • Academic Meetings; 12th January
  • System Centre Meetings; 11th January
  • Cryptography group meetings; 5th ‘DoS-resistant key exchange’, 25th ‘leakage-resilient cryptography’, 26th Debi Ashenden (Cranfield)
  • Started a (wide) Literature Review.
  • Reading ‘Systems thinking, systems practice’ – Peter Checkland

Company

  • Unstructured Interviews with team and management
  • Conference 13th Jan
  • <snip>

Other

Philosophical Issues in Research

This is a reflective log of a lecture on the Research Methods One module of the EngD in Systems course at the University of Bristol. These are my personal reflections of the lecture.

Description:

This session introduced philosophical approaches to understanding the type of research and methods for defining a problem.  Research methodology depends on the problem complexity and often the purpose of research. Applying a systems approach will require a boundary to be drawn around a system and the elements within the system identified. Elements can be people, objects or ideas/concepts. While each element is distinct, it exists within a system with other elements that if removed, could restrict the operation of system to fulfill a purpose (e.g car engine).

A problem complexity space was used to introduce four quadrants of Chaotic, Complex, Knowable and Known, with the characteristics of problems in each quadrant discussed. The characteristics of a ‘Wicked’ problem were debated as they run counter to common engineering solutions and every application is a one-shot operation with no stopping point and it is a matter of judgement which potential solution should be implemented.

The six characteristics of wicked problems are;

1.       A wicked problem cannot be properly understood until a potential solution has been developed

2.       There are no right/wrong solutions.

3.       There is no stopping point.

4.       Each solution is essentially unique and novel.

5.       Every solution is a ‘one shot’ operation.

6.       There is no given alternative solution.

Common models of project progression from problem conception to solution, such as the ‘water fall’, ‘Rollercoster’ and ‘Silver bullet’ were discussed and demonstrated to be false and it is human nature to follow a ‘Seizmic Trace’ approach.

The case study of an offshore oil platform, cricket team and a car were used to introduce system boundaries and the identification of elements. A case study titled ‘Temperature of baby’s bath water’ provided an opportunity for group work and exploration of different methodologies to achieve the same ends.

Research paradigms positivist and phenomenology, along with assumptions; Ontological, Epistemological, Axiological and Rhetorical were introduced.   Both paradigms are the extremes of a continuum, with research often using a mixture of methods. The ‘research onion’ maps progress though problem definition to methodology and the collection and analysis of data. Questions were asked as to the reliability, validity and generalisability of data to stimulate group discussion.

The different style of individual learning and the need for engineers to adopt similar reflective techniques to those of medical doctors and social workers was discussed, leading to the introduction to reflective logs.

Reflection and Understanding:

This lecture challenged my philosophy regarding the use of the scientific method and my long held derogatory view of ‘social’/’soft’/phenomenology approaches that can actually provide useful information. A life-long POSITIVIST, I am glad to now have an appreciation of the numerous other methods of research and the information they can provide. The introduction to the idea that subjective/phenomenological is not something to be avoided to ensure validity is easily understood but will take some time to be accepted as we have all been ‘indoctrinated’ into reductionist thinking. I found it hard to remember the research assumptions (Ontological, Epistemological, Axiological and Rhetorical) let alone their meaning so will need to review and reflect further to properly understand.

As my project has a socio-element within the system, I feel that I can now confidently use interviews and other soft techniques to investigate the problem space and distil views from stakeholders and experts – a game change for a positivist. My previous mindset that relied on reductionism and the scientific method for problem solving is inherent with science and engineering and look forward to investigating ‘systems thinking’. I am pleased to find that my interest in philosophy will be beneficial during the course.

The idea of flexibility in a problem definition seems similar to the idea of ‘project creep’ where deliverables are increased within a fixed budget project, but through analysis of the problem the definition or scope may change over time. This is a new concept that I could work on a problem that could evolve and seems to open the way for problems as academic rigor is justified through the reasoning at the planning stage of the selected methodology

Familiar language and common understanding is required for people to engage with my research as I will more likely be explaining to those unfamiliar with the field. I have noted from reading previous research papers how some authors like to use complicated language to explain simple ideas or over use mathematical equations to seem (I assume) more intelligent. As language is relative, the focus has to be upon the transfer of knowledge and understanding.

The ‘temperature of baby’s bath water’ case study and group work was essential to help my understanding of the benefit of a phenomenological approach to a solution. The initial focus was on the comparison between properties of a human elbow and a thermometer, but through our group debate we expanded the scope of the elbow to include human experience. The numerous variables that a human could take into account such as the weather outside and the activity of the baby; a thermometer will always measure the temperature of the water, but a parent knows that the same temperature may seem hotter when they’ve spent a day outside (in the snow/rain). Even trusting the thermometer calibration/reliability, we would still require a human elbow check to reduce/remove a level of risk. This increase in consideration of properties or additional social ‘soft’ aspects along side the ‘hard’ ability to measure temperature, I feel, really opened my perspective on the interconnected relationship of things.

I have always taken notes in lectures and used them to revise or to aid future study, but actually taking the time to reflect and write these reflections, initially seems like a futile exercise that will be highly time consuming, but I think I understand how it will provide a baseline of thinking at one point in time and a detailed revision of the event. The potential to reuse information and ‘kill two birds with one stone’ as information contained will be available to quickly transfer to other documents could save significant amounts of time. For now I will trust that the exercise helps push information from the short term memory into the long term memory and will help me become an effective independent learner.


Change and Action (in relation to project):

I will aim to approach research problems from multiple view points by considering the use of different methodologies to gather data to address the same problem. I will continue to keep the language in my reports jargon free and accessible by conveying complex concepts through analogy and use the common meaning of words. From this session I feel I have a greater understanding and appreciation of available research methods that will allow me to rigorously defend my previous MSc experiment methodologies. I will aim to reflect on events/materials/ideas to improve the technique and hopefully improve through second reflections at a later date.

This lecture provided insight into how I should approach my project as the domain of cyber defence is clearly a ‘Wicked’ problem with socio-technical elements. I had previously attempted to draw a systems model of the cyber environment and can already appreciate the new perspective I now have towards the problem, but am also impressed with my ‘first attempt’ as I had started along the right lines. While I am keen to start developing my research methodologies, I understand that I need to spend time developing a systems model to better understand my research topic and help focus the questions I’d like answered. I feel I will under pressure from the company to be seen to be conducting research on a topic that will produce a benefit before I have completed an understanding of the problem space and will need to learn to explain the ‘systems thinking process’ effectively. I might need support from lecturers with this!

Review

I have started to devise the systems model of the cyber domain and am formulating a better understanding of the problem space. From a systems perspective I have found issues with the concepts of others within the field and can understand the gaps in their taxonomy of issues.

As well as these reflective logs I have also decided to write a short overview of my thinking at the end of each month to track how my thought processes or research direction has moved. This has been useful to allow me to refer back to potential concepts that I have taken forward automatically and some that I had forgotten completely that now are seen in a new light.

.